Devlog
- January 04, 2025 by Jacob Potterfield3#development, #gamedev, #lighting, #shaders, #post-process, #art, #reference, #Unreal EngineTo describe my process I have to jump back a bit to what my goals were starting out. The first step was a mood board. The board had a mix of noir movie stills, landscape prints, and paintings of the A... Continue reading
- November 22, 2024 by Jacob Potterfield4#gamedev, #architecture, #layout, #Unreal Engine, #developmentA Very Flat Place The goal of the last couple of weeks has been locking in the park layout with final assets. The first step in this process was figuring out the terrain. I've relied on displacement t... Continue reading