the mouse isn't sensitive enough, and there are times when you cannot move the camera as you wish, and moving the mouse around to move the view you can see the mouse at the edge of the screen flashing.
the game glitched out and when I got to the first place to visit the view got wonky with a mirror image left and right and my character in the middle started getting pulled in both directions.
going into the escape menu means that going back into the game after, the mouse cursor doesnt go away until you click the screen and it screws up the camera controls.
I am unable to put items down after I pick them up, and picking them up causes problems again.
I really like the concept of the game, though.
I think that if you have to quit the game, you should have have an automatic save to let you explore that location as long as the day is active and once you take the bus, whether it be the next day or several days later, you can remain in the location, instead of reaching the title menu and being told you have to wait til the next day to do something.
The visuals and audio were delightfully abstract. The concept is innovative, though realistically I don't think people are going to come back and play each real life day. For the long term, I think letting players endlessly generate new trips would be a lot more fun
I appreciate the trippy visuals that the mirrored effect gave, but it became very hard to appreciate what was happening after awhile, so I think having that be optional would help a lot of people
Flying around was fun, but easily broke the game. Within seconds of flying I managed to clip through the ground and fell infinitely until the day ended because I couldn't recover from it
Would it be possible to split the 64-bit and 32-bit versions into separate downloads? Currently, you are forced to download both (1.65GB total), and when launching via the itch app it asks you which .exe you want to run (but they're both labeled exactly the same, so you have to check the file size to verify which is which).
Edit: Got the game running, but the mouse sensitivity is insanely low. To turn 360 degrees I literally have to move the mouse a little more than two feet. Would greatly appreciate an option to change mouse sensitivity.
Does it always have that mirroring effect on the trips? Because honestly that kind of ruins the experience for me, it turns what would be a neat exploration into confusing nonsense
It crashed when I tried to change options to "low" in hope of disabling motion blur (because it makes me physically sick) and now it says "come back tomorrow". I think something's wrong...
If you're still looking into it, I think it would be nice to have the options to change the screen resolution and to play in windowed mode. If you don't mind adding these options, of course - I do not insist, just a suggestion. Still very excited to experience the game when you add a setting for motion blur!
← Return to game
Comments
Log in with itch.io to leave a comment.
for me, the game is broken.
the mouse isn't sensitive enough, and there are times when you cannot move the camera as you wish, and moving the mouse around to move the view you can see the mouse at the edge of the screen flashing.
the game glitched out and when I got to the first place to visit the view got wonky with a mirror image left and right and my character in the middle started getting pulled in both directions.
going into the escape menu means that going back into the game after, the mouse cursor doesnt go away until you click the screen and it screws up the camera controls.
I am unable to put items down after I pick them up, and picking them up causes problems again.
I really like the concept of the game, though.
I think that if you have to quit the game, you should have have an automatic save to let you explore that location as long as the day is active and once you take the bus, whether it be the next day or several days later, you can remain in the location, instead of reaching the title menu and being told you have to wait til the next day to do something.
The visuals and audio were delightfully abstract. The concept is innovative, though realistically I don't think people are going to come back and play each real life day. For the long term, I think letting players endlessly generate new trips would be a lot more fun
(game starts at 5:55:20)I appreciate the trippy visuals that the mirrored effect gave, but it became very hard to appreciate what was happening after awhile, so I think having that be optional would help a lot of people
Flying around was fun, but easily broke the game. Within seconds of flying I managed to clip through the ground and fell infinitely until the day ended because I couldn't recover from it
Would it be possible to split the 64-bit and 32-bit versions into separate downloads? Currently, you are forced to download both (1.65GB total), and when launching via the itch app it asks you which .exe you want to run (but they're both labeled exactly the same, so you have to check the file size to verify which is which).
Edit: Got the game running, but the mouse sensitivity is insanely low. To turn 360 degrees I literally have to move the mouse a little more than two feet. Would greatly appreciate an option to change mouse sensitivity.
Does it always have that mirroring effect on the trips? Because honestly that kind of ruins the experience for me, it turns what would be a neat exploration into confusing nonsense
I mostly agree with this sentiment, would appreciate a way to disable it.
when I try to install the game from the launcher, the only thing found is the poster file.
I switched around the order of files so hopefully that helps, otherwise I'll have to do more research on what's going on
I get a "Fatal Error!" message when clicking on any of the quality options, unfortunately
Yeah there seems to be some bugs around those settings, I'm currently looking into it.
It crashed when I tried to change options to "low" in hope of disabling motion blur (because it makes me physically sick) and now it says "come back tomorrow". I think something's wrong...
Hmm, never seen that bug before I'll look into that and adding a setting for disabling motion blur specifically.
Thank you)
If you're still looking into it, I think it would be nice to have the options to change the screen resolution and to play in windowed mode. If you don't mind adding these options, of course - I do not insist, just a suggestion. Still very excited to experience the game when you add a setting for motion blur!
Hey, fixed those crash bugs and motion blur is now disabled by default
Thank you! I'll download the new version today or tomorrow)
Added 26 seconds ago. First here. This game looks good. Gonna get it.